Just like IRL,Īnd when you speak in terms of clouds volumetric has a lot to do with the density because you are measuring the amount vapor particles in the cloud. And I meant by the fading wing effect thing, as the cloud would engulf the plane as like vapor effects, you can literally see the cloud roll over the nose/windscreen and over the wing. Once again do you care to elaborate and explain what volumetric is or are you gonna play the secret game, other than shooting what I say down. I would love to recommend this to other Simmers out there but as of right now I can't. I don't mean to get off on the wrong foot here but these are things that concern me and maybe other potential customers. By all means I'm not a computer Wiz with coding and things but I have played a fair amount of un-optimized games/products to know something is not right just for some bitmap images for clouds. really? Something tells me a coder has messed up down the line. Are there any plans on adding this feature even know you the product is advertised with this, " 3D volumetric cloud layers adjustable up to 320KM wide " And I've read the thread about the performance issue this guy had with a "state of the art system" and he can't run this with good FPS. As a paying customer I am disappointed, I thought this would be an at least an improvement of some sort. I'm sorry to say but I think the defualt xp 11 clouds do a better job at this. Where are they? Have not flown through one yet, all I've seen are 2d sprites that rotates as you fly through them.
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